I want to be able to use Smart UV project on thousands of separate objects in a scene at once.
I'm wanting the result to be as if I'd applied the Smart UV Project to each individual object one at a time.
Using A to select all and SPACE then Smart UV Project just seems to create a problem in sense that when I import even a single object into Unreal Engine it behaves like it has an enormous footprint bigger than my terrain map, even though the object itself does not and is small.
Any advice or suggestions would be most welcome.