I'm having some issues with simulating certain rigid bodies. The above gif illustrates what happens and is a simplified version of a large assembly that i need to simulate which is shown here:
As you can see, the spindles around the vertical beams of the lower assembly are simulated correctly, but the central pin that sits in the hole of the upper assembly comes loose although it should not due to the flange on top of the pin.
I've gone through every fix/workaround I can think of, including:
check objects for holes, degenerate triangles, etc. everything seems fine.
perturbed physics parameters, including 0 friction, 100% bounciness, and vice versa, different mass settings, various damping parameters, etc.
increased solver iterations, reduced gravity, reduced timestep, etc.
fix one object in place using a constraint to a passive cube and remove the floor to eliminate possible problems with floor object
toggled use of collision margin
used trimesh to accurately calculate the center of gravity and mass
This assembly is a reduced version that I need to evaluate for clients, and it's quite important we get it right. I have no idea why this object keeps failing, and other objects seem to have the same problem.
I have prepared a git with all the relevant code and models here:
https://github.com/jochemborges/blender_pathology
The repo does not contain the larger assembly because of copyrights, and the only requirement is the blender module.
If anyone could have a look and possibly shed some light on this, I'd much appreciate it!
thanks!
Jochem