I'm trying to do a simple rigid body simulation with a ball rolling down a slope. It works properly, however, I want the friction to be realistic. If I set the friction too low, the ball simply slides without rolling, and if I set friction too high, the ball slows down a lot, unlike what would happen in the real world. I think this is because the vector for friction is acting on the ball directly instead of tangent to the contact point. What should I do?
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$\begingroup$ I can't recreate this. Can you upload your .blend file to blend-exchange.com ? $\endgroup$– BenusJan 25 at 22:02
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$\begingroup$ @Benus blend-exchange.com/b/N6k9eWzS $\endgroup$– SidJan 25 at 22:22
1 Answer
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$\begingroup$ Thank you! So many problems can be fixed by applying scale. $\endgroup$– SidJan 26 at 2:25