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I need to recreate small blocks jumping out of a box and falling onto the ground. I have at least 30 blocks. Therefore, I thought of avoiding manual keyframing and using Rigid Body sims.

The first issue I encounter is my block wobbling after colliding with the box interior.

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The second question that I have is a bit more open: Do you think this is an excellent approach to simulate blocks jumping out of a box ?

enter image description here

I am using a wind force field to create the initial impulse. Then, I keyframed the force influence to 0, activating the force placed on the floor with a negative value to attract the block towards a specific area.

Again, I am doing this cause I actually need to make 30 blocks jumping out of the box, and manually will be highly time-consuming.

Thank you.

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I think if you move an invisible plane with rigid body passive and animated checked you can control the force a bit more. Like this:

enter image description here

even more boxes:

enter image description here

You can reduce the wobbling by using shape "box":

enter image description here

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