I need to recreate small blocks jumping out of a box and falling onto the ground. I have at least 30 blocks. Therefore, I thought of avoiding manual keyframing and using Rigid Body sims.
The first issue I encounter is my block wobbling after colliding with the box interior.
The second question that I have is a bit more open: Do you think this is an excellent approach to simulate blocks jumping out of a box ?
I am using a wind force field to create the initial impulse. Then, I keyframed the force influence to 0, activating the force placed on the floor with a negative value to attract the block towards a specific area.
Again, I am doing this cause I actually need to make 30 blocks jumping out of the box, and manually will be highly time-consuming.