2
$\begingroup$

I can select the objects in all the modes, but I just can't deselect. (I even tried deselect in box select,circle select and the default ShiftRMB but nothing works.)

So if I select something which I didn't want to, I have to deselect the entire scene with A, and then go on again.

I forgot to mention one key thing, that I can deselect objects, but only when there are objects behind it I can't. Unfortunately my scene is a bit complex and has many objects behind each other and hence I just couldn't deselect any of the selected.

$\endgroup$
3
  • $\begingroup$ Use a side view, or rotate your scene, or deselect using the outliner... $\endgroup$
    – m.ardito
    Commented Oct 22, 2017 at 7:28
  • 1
    $\begingroup$ What happens if you deselect as usual with Middle Mouse button? Did you change User Preferences? You could also use Alt+RMB to open Select menu and choose which object to select (names of the object matter here). You can also use it to add selection. $\endgroup$
    – Mr Zak
    Commented Oct 22, 2017 at 9:05
  • $\begingroup$ This is still an issue in 2.93, makes no sense. I figured out you can deselect by control and drag-selecting though $\endgroup$
    – Jake Coxon
    Commented Jun 30, 2021 at 20:03

4 Answers 4

1
$\begingroup$

Use the ‘hide’ (H) and ‘unhide’ (Alt+H) keyboard shortcuts to hide the objects that are getting in the way.

For example, select all the “in front” objects that you don’t want to work on and press H. If there are more objects then select those and again press H. Repeat until you have a clear view. When you have finished, simply press Alt+H to unhide everything.

To furher improve your workflow you could assign related sets of objects to Groups. This makes it simple to select all objects within a group so you can easily select and hide whole sections at once.

$\endgroup$
1
$\begingroup$

When you right click on an area with multiple objects, blender will cycle among these object.

You have several possibilities to overcome your issue:

  • changing the view a little (by panning around but, even more effectively, by zooming in) in order to free up that portion of space, and make a less ambiguous click. Note: in wireframe view, the objects you select are the ones whose edges - not faces/volume - are near your mouse pointer.

  • using the Outliner window, that is the top-right window in the default worktable

  • using Undo: Ctrl+Z. The Undo history contains selections as well! Note: there are separate histories for Object and Edit mode.

  • [Edit, thanks Mr Zak] you can use the other selection methods that you have mentioned (B, C), provided that you then use MMB for the selection to make it subtractive.

However, the "selection by depth" menu Alt+RMB can help you make more precise selections.

$\endgroup$
2
  • $\begingroup$ Both Box and Circle select can be used for deselecting by pressing MMB (middle mouse button) instead of LMB when selecting. Note also that when undoing selection pressing Ctrl+Z should be done in the same interaction mode as was used when selecting (if selection was made in Object mode then in Object, Edit - in Edit mode etc). $\endgroup$
    – Mr Zak
    Commented Oct 22, 2017 at 9:01
  • $\begingroup$ Thank you, I had forgotten the MMB functionality. I've updated my answer $\endgroup$
    – Nicola Sap
    Commented Oct 22, 2017 at 16:44
0
$\begingroup$

ctrl + shift + left mouse button twice.

$\endgroup$
0
$\begingroup$

You can deselect any object in object mode by selecting the camera

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .