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i have this 3D model here
enter image description here

I want to know which is the best way to model a low poly coat like this one

enter image description here

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    $\begingroup$ Try for yourself first. If you get into trouble, ask. $\endgroup$
    – Gunslinger
    Commented Jan 30, 2014 at 5:15
  • $\begingroup$ It's strange how an answer with 11 upvotes is useful, but the question who caused it, is not!? $\endgroup$
    – Rodrigo
    Commented May 2, 2018 at 3:53
  • $\begingroup$ For anyone interested, here's a nice video: blendernation.com/2017/05/30/sewing-low-poly-clothes-blender $\endgroup$
    – Rodrigo
    Commented May 2, 2018 at 4:05

1 Answer 1

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For low poly clothes you could start by blocking out the shape with just vertices and edges. Begin with a simple plane delete two vertices, add a mirror modifier and start extruding vertices around your model with E and connecting vertices with F.

Imgur

Then when you get something like in the picture, you can start connecting those edges and pairs of vertices to make faces around your model using F in edit mode.

Imgur

When you get a simple geometry that works you can add loops to refine the model with Ctrl+R. Then you can add a solidify modifier and play with the thickness parameter to give volume to the cloth.

For the details as it's a low poly model you'd have to texture them, but you can simplify the process by sculpting first then baking the results and applying a normal map or displacement map to get volume.

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