I'm confused as to how to obtain mirror-like reflections in Cycles. I made my planes 100% glossy (color value:1, 0% roughness) but the reflections are very (very) dark.
The planes are simple extruded squares with no double vertices and normal pointing in the right direction. I applied a bevel and an edge split modifier.
I must be missing something and suspected it would be in the render settings tab, hence my screenshot below.
I thank you for reading that long and thank you again in advance for the help you may give me.
Have a nice day! NIcolas