I'm trying to make something following a blueprint, I've angled the object following the side of the blueprint but now when I try make the front of the blueprint I don't know how to move it so it follows the straight line of vertices. Thanks to anyone who helps :D
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1$\begingroup$ You can press G then X, Y or Z to lock move on selected axis, you can even change origin by changing Global to Normal for example. $\endgroup$– cgslavCommented Sep 23, 2016 at 19:00
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$\begingroup$ Try using G twice and then hold Alt $\endgroup$– DenisCommented Sep 23, 2016 at 19:10
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$\begingroup$ I agree with @LukeD. That's what I usually do. $\endgroup$– Ron ProctorCommented Sep 23, 2016 at 22:11
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$\begingroup$ Cheers for the answer's guys, LukeD and Ron Proctor the object is angled so when I lock it to an axis it moves it on that axis but I want to move it down without sticking out of the object $\endgroup$– SamCommented Sep 23, 2016 at 22:17
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$\begingroup$ Cheers Denis for the answer but it locked on the wrong way, anyway of fixing this? $\endgroup$– SamCommented Sep 23, 2016 at 22:17
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Try changing your transformation orientation to local or normal or even you can try view but then you have to align the camera to the object.