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I'm trying to make something following a blueprint, I've angled the object following the side of the blueprint but now when I try make the front of the blueprint I don't know how to move it so it follows the straight line of vertices. Thanks to anyone who helps :Denter image description here

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    $\begingroup$ You can press G then X, Y or Z to lock move on selected axis, you can even change origin by changing Global to Normal for example. $\endgroup$ – cgslav Sep 23 '16 at 19:00
  • $\begingroup$ Try using G twice and then hold Alt $\endgroup$ – Denis Sep 23 '16 at 19:10
  • $\begingroup$ I agree with @LukeD. That's what I usually do. $\endgroup$ – Ron Proctor Sep 23 '16 at 22:11
  • $\begingroup$ Cheers for the answer's guys, LukeD and Ron Proctor the object is angled so when I lock it to an axis it moves it on that axis but I want to move it down without sticking out of the object $\endgroup$ – Sam Sep 23 '16 at 22:17
  • $\begingroup$ Cheers Denis for the answer but it locked on the wrong way, anyway of fixing this? $\endgroup$ – Sam Sep 23 '16 at 22:17
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enter image description here

Try changing your transformation orientation to local or normal or even you can try view but then you have to align the camera to the object.

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  • $\begingroup$ Cheers m8 problem solved :D $\endgroup$ – Sam Sep 24 '16 at 8:38

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