I have a mountain range scene very similar to this:
The mesh is a simple plane extruded to form a low poly mountain range, the animation uses 3 shape keys, a base and 2 for random vertices displacement. This is then keyframed 7 times over 250 frames to make the surface look like it's continually subtly shifting.
My intent is to use the Three.js output to embed the 3D animation into a web browser. However, it seems the only examples I can find use "skinning" and "bones".
Is it possible to do without bones or is there an alternative that isn't embedding as a video?