I can generate different-colored squares with the Brick Texture shader node outputting to color ramp to restrict it to only black or white. However, I need a specific, repeating pattern like this:
0,1,0,1,0
0,0,0,0,0
0,0,0,0,0
1,0,1,0,1
0,0,0,0,0
0,0,0,0,0
0,1,0,1,0
Is there a way to achieve this structured, non-randomized pattern with the Brick Texture shader node, or would I need to use another method? Note: the mortar is desired in this case