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I have followed Khamurai's instructions for using SWITCH Nodes in Text Lines https://www.youtube.com/watch?v=_PPpuonOz3Y

and was able to get it right up to 3 text lines only. I have set up my Geometry Nodes for 7 text lines at least. Why can't I get my text lines right on the 4th and beyond ?

Also, I wasn't able to wrap my head around the SWITCH node in the Modifier view / window which is the reason I reverted back to using 3.5 for this SWITCH NODE use.

Intended use for this is for captions using CUSTOM designed TEXTS I know this might be tedious but I'm after the UNIQUeNESS, and getting to know Geometry nodes a bit more.

Thanks in Advance for any help coming my way.

Here's my file in Google Drive: https://drive.google.com/file/d/1FZRTlft4mjiXBwOUYCUK-7QvqrhTVY4J/view?usp=sharing

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    $\begingroup$ Please do not use external resources for uploading files, go to this site: blend-exchange.com and follow the instructions there to edit your file into your question. Also don't make users having to follow external links and trying to figure out everything on their, give at least one or more screenshots of what you did or what the problem is. $\endgroup$ Commented Oct 29 at 7:10

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First of all, the way you have set this up you will always see only one text - because your keyframes change the first, second, third Switch nodes from False to True etc., but your 4th Switch is always True. The settings of the previous switches will only show if the 4th is set to False.

More than that, if you want to have 7 text strings: in the current file as it is, there are no keyframes to change the 5th and 6th Switch to True, so of course you will never see any of those other text strings if you do not switch them on. With this setup, choosing strings works like this: set that Switch to True which has the string you want to see in the True input and all other Switches to False (previous switches can be True, but for the sake of an easier overview it would be best to only have the desired one switched to True). If you want to see the very very first Switch node's False input, all have to be set to False.

Apart from all this what I mention above: sometimes it is better to do newer tutorials for current Blender versions. The one you've linked to is for 3.0, we now have 4.2.3 and there have been a lot of changes. Sure, to learn Geometry Nodes in general you can do older tutorials, but some of them do things very complicated which are much easier nowadays.

For example, a while ago Geometry Nodes got new kinds of Switch nodes added: the Menu Switch and the Index Switch. With the Index Switch you can set a specific type of data (in your case String) and change between different entries by changing the Index. This way you don't need multiple Switch nodes that you continuously change from True to False and back, you just animate the Index. The data can be written directly in fields of the node or be connected by inputs.

index switch

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    $\begingroup$ It's You again sensei !!! I checked the Green Mark this time. $\endgroup$
    – Miah Ong
    Commented Oct 29 at 9:41
  • $\begingroup$ I got it to work up to the 5th text line this time. Two more text lines to go. This is in 3.5 by the way. Will try this on 4.2.3LTS since you mentioned it's way more easier than older versions. I'm still doing the switching via the Modifier Properties in the LayOut Tab. Is it still the same in 4.2.3LTS ? $\endgroup$
    – Miah Ong
    Commented Oct 29 at 9:56
  • $\begingroup$ drive.google.com/drive/folders/… $\endgroup$
    – Miah Ong
    Commented Oct 29 at 9:57
  • $\begingroup$ Excuse me for awhile but gonna have dinner with wife and kids and binge watch the Korean series Judge from Hell with wifey $\endgroup$
    – Miah Ong
    Commented Oct 29 at 9:59
  • $\begingroup$ This is not a site for chats, you don't have to tell everything you're doing here. $\endgroup$ Commented Oct 29 at 10:22

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