What generates this rotation limit display (picture attached) for bones? I have removed the "Limit Rotation" constraint from the bone but the display remains. I can manually rotate the bone past the limit now, but I would like to remove the display.
1 Answer
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Select the bone in Pose mode and in the Bone panel > Inverse Kinematics > check the Limit X, Y and Z:
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$\begingroup$ Thank you, that was exactly what I needed. Very clear illustration, also. $\endgroup$ Commented May 11 at 14:14