I'm having an issue with my transform constraints. It seems that when I apply a Limit Rotation constraint, the bone completely ignores it.
The Issue https://youtu.be/LohLP-KnWrY
- Restarting Blender
- Reloading the file
- Restarting computer
- Looking online for similar issues (None relative to the issue found.)
If you have any solution or work-around it would be much appreciated.