have a basic scene in blender, one plane and one building in the center.
When I export that without materials, it weighs ~100kb, but with the materials, it’s 40mb. I’ve inspected my exported model with https://gltf.report/ and it looks like some textures are very heavy because I’m importing procedural textures from blenderkit.
Questions:
- If I bake the textures, should I do it for the whole building ( 1 UV map ) or each object individually?
- I’m planning to build the whole city, so eventually, 1 material will be applied to 100 places, how is it beneficial to bake that material and create 100 UVs rather than referencing that material 100 times?
- I have ~50 instances of a window object on the building, is it wise to export that object apart from the rest of the building and then attach it in a three.js scene (game engine) rather than exporting everything at once? Is blender “smart enough” to realize that it’s the same object that repeats and does optimization on its own?