Ok, Ive looked everywhere for this and tried following solution explained here - Export cycles material to unity
in order to make my MATERIALS (I don't have textures - just basically diffuse materials that Id like to preserve in color/roughness/low poly look) when exporting to dae for use in Unity or Xcode.
If I try to bake without following the steps above I get error - "no active image in materials slot". But right now the bake turns black.
I followed everything mentioned and learned to preserve my material I need to bake them to textures - so I
- created a new blank image in UV editor
unwrapped "U" my object to the image like here:
(color doesn't come thru to image but I assume thats ok?
Set Bake settings like this:
- Here is the material Im trying to get to stay put as its color/diffuse/etc once I export to dae:
And the results are all wrong. Textures are weirdly transparent and baking hasn't affected anything:
What am I doing wrong here? Ideally Im trying to go the easiest possible route keeping my MATERIALS going to Unity/xcode. How can I do this? Desperate here