I have a character from Unity:
When I export her from AssetStudio, she comes through badly distorted like this, especially in the arms. I suspect the weight painting is messed up, but I'm at a loss on how to fix it. This is the HD version of this character. The LD version doesn't have this problem, so I was hoping to transfer the weights from the LD version to the HD version, but the best I've gotten it to work is that some body parts get corrected while others get worse.
I've also tried clearing the mesh's parent and the re-parenting it to the armature using Automatic Weights; this made it a bit better, but there was still a lot of distortion. I could use some solid suggestions. How can I get this character's weight painting to work correctly?
Here's my .blend file, with both HD and LD versions: Blend File