(the circular lines are just an option I turned on at some point)
So here is my problem:
I do the automatic weight painting (that comes out partly normal) but some un-removable weights pop out, mostly on the symmetric side of almost every bones that are connected to the shirt of my character.
This cause strange distortions for every movement: pieces of the left shoulder move when the right hip bone moves, etc.
-Those extra weights seem to have completely random positions.
-it is as if only one side of the symmetry was editable. In my example, I can paint weights all over the right side of the shirt while nothing affects the left side.
I suspect some hidden option is crossed somewhere but I couldn't figure out...
Did anyone ever come across that problem?
Thanks
EDIT
Hello again, I uploaded a simplified version of the file at this link.
Please have a look: https://blend-exchange.giantcowfilms.com/b/0g9rLesg
There is a small walk cycle so you can see the strangeness of the weight painting in the shirt.