I'm trying to weight paint my character. I have applied automatic weights and am touching up areas. In the Context section on the right side windows (not the 'N' window but the one to the right), there's an option for mirrored weight painting along the x-axis. Unfortunately when I toggle this, it paints both the left and right side for the selected bone. How can I paint weights for one bone so that it corresponds with the same bone opposite the x-axis?
TLDR: weight paint x-axis mirror paints correctly but connects it to original bone rather than corresponding opposite one.