I'm trying to simulate realistic sewing patterns, and so I can not always lay my mesh around my character.
Here I am trying to make a sleeve by connecting two edges of a plane, as a tailor would do. If I directly sew them together, the strings would be in the way when the simulation starts, and the arm would not be inside the sleeve.
My solution for now is making an extra edge, so that the strings go around the arm. However, this creates an additional pulling force on the x axis, that "rolls up" the sleeve. So while maybe a workaround, but not an ideal solution.
Is there a better way to do this?
Mesh before simulation
Result with described method