I've searched this exchange and several other sources for a good solution, and to be honest most second life creators also have this issue, but I just know there HAS to be a better solution. Basically I'm wondering is there ANY way to fix the clipping that occurs during a walk cycle (or really an bending of the hips), so that it will move more cohesively? I have adjusted the weights of the upper legs and pelvis ad nauseum.
Here's a gyazo clip of the animation and the clipping which is just about as good as I can get it. https://gyazo.com/0cd721118d7c5cd6a38a8032801a3f9f
This is for second life, so if anyone here creates content, I would greately appreciate any advice you could give. I'm also curious about somehow adding physics to the dress to allow the movement but unsure if SL can handle the import.
Blender version 3.6.6
Have most add-ons if that's any option.
13K faces (with solidify already applied).
Blend File https://drive.google.com/drive/folders/1hnB9gEwKfaFqu-04VrwaSX46pnSlpO90?usp=drive_link