I would like to achieve something similar to the paper that surrounds the perimeter of this package. I would like to use a curve with a bevel, because I would ultimately like to animate the paper being inserted into the box. If it's a mesh with a build modifier, then so be it. I would like to put a fragile item in the box, and then provide paper cushion to the box, in an animation. Let us start with the shader with displacement?
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2$\begingroup$ Interesting challenge.. I'm guessing you mean the crumpled part, not the netted part.. $\endgroup$– Robin Betts ♦Commented Nov 27, 2023 at 11:57
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$\begingroup$ right. I tried displacement node in the shader but it was not cooperative. Can't use displacement mod on curves. $\endgroup$– James RileyCommented Nov 27, 2023 at 21:25
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1$\begingroup$ You could sculpt a mesh and use a Curve modifier to bend and animate it, or parent it to an armature? $\endgroup$– moonbootsCommented Nov 28, 2023 at 7:31
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You could sculpt a cylinder to make it look like paper (the hard part in my opinion) and parent your paper to an armature: