I want to emulate this exact paper texture via shader nodes, I know I can go about with using the image textures but I want multiple variations of this texture, therefore I need a procedural way to do it.
Things that I have tried:
- Used the waves texture node, created a grid of sorts and tried to emulate the pattern by distorting the grid. Didn't work.
- Used voronoi texture node, but they offer very little control to get the needed look.
What can I do to make the pattern of this texture?