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enter image description here I want to emulate this exact paper texture via shader nodes, I know I can go about with using the image textures but I want multiple variations of this texture, therefore I need a procedural way to do it.

Things that I have tried:

  1. Used the waves texture node, created a grid of sorts and tried to emulate the pattern by distorting the grid. Didn't work.
  2. Used voronoi texture node, but they offer very little control to get the needed look.

What can I do to make the pattern of this texture?

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You could try a mix between 2 Noise Texture nodes, one for big details, one for smaller details, with a Color > MixRGB in Multiply mode:

enter image description here

Or a Noise and a Voronoi:

enter image description here

If you want to create a more regular grid you can mix 2 Wave Texture nodes and rotate one about 45°, perturbate a bit the Texture Coordinate with a Noise Texture, then at the end mix the result with a Noise Texture to add micro details like in the previous solutions:

enter image description here

enter image description here

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  • $\begingroup$ Thank you for your solution. This is wonderful. However, I was wondering whether there is a way to control this noise to make a grid of sorts. I know I am not describing what I want to say perfectly, but if you look at the image I attached, the paper looks like it has been pressed and the press has left marks in an even grid like manner. The noise texture has random marks instead of the ordered grid like pattern of my image. It'd be amazing to learn a way to achieve this if you got my point. Thank you again! $\endgroup$ Sep 10, 2022 at 11:48
  • $\begingroup$ @BlenderBeginner Please see my edit, I've given a try with 2 mixed Wave Texture nodes $\endgroup$
    – moonboots
    Sep 10, 2022 at 12:08
  • $\begingroup$ Thank you so much. You saved me so much time fiddling around! $\endgroup$ Sep 10, 2022 at 12:18

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