Is it possible to change the direction of vertex normals like in Mayas normals editor? I just want to point my vertex normals straight up.
The normal modifier is only getting about half of the vertex normals to point up.
Is it possible to change the direction of vertex normals like in Mayas normals editor? I just want to point my vertex normals straight up.
The normal modifier is only getting about half of the vertex normals to point up.
You can use a normal edit modifier or a data transfer modifier to set custom normals. You've indicated you want your normals pointing straight up, so that's what I'll show.
If you use a normal edit modifier, create a target directly above the object origin, and set the modifier to directional and parallel normals:
With those settings, the vector from the object origin to the target object are adopted as custom normals for all vertices.
If you use a data transfer modifier, create a plane (anywhere) and target it with data transfer face-corner data, enabling custom normals; a variety of interpolation methods will work for this, but nearest face interpolated is a typical, safe method for other uses of this modifier.
Either of these modifiers can be applied if desired, after which it's safe to delete the target objects (but then, the normals will rotate with the object).