I am trying to point the face normals to another direction than the face is facing. I want the face to be about 45 degrees and the normal pointing straight up. But no matter what I use, normal edit, as seen in this screenshot
I am trying to get the normals to point straight up. I had luck making trees on a similar kind of geometry (where it's only planes with normals pointing straight out, torwards a sphere instead of the direction of the face). But for some reason, now the same thing, done the exact same way, in the exact same scene, with exact same objects used to data transfer or normal edit modifiers, it just won't work, no matter what setting I change or object I use.