I'm trying to recreate this texture: So far I'm able to make a Gradient Texture on the object, and I'm able to apply a Noise Texture but I'm not able to combine both. How can I do that?
3 Answers
You can use the Mix Color
node under Add > Color > Mix Color, but you can also opt to render with Cycles without Denoise and a low Samples count, so you can get a grainy output.
You could mix a ColorRamp with the same ColorRamp but affected by a Color > Bright/Contrast that you darken, with a Noise Texture as Factor, this way you would create some color grains:
I added a "Mix" node between the gradient and the noise (or in my case, musgrave) texture, and the ColorRamp node. In my case I wanted the texture itself to be colorized, rather than a gradient of colors with texture laid over it. I also used "diffuse BSDF" instead of the "Principled BSDF" that is put there by default (at the advice of one guide, can't remember which). This seemed to do the trick. I managed to get a gradient running from the center of a circular plane (quadratic sphere gradient), of several colors in the pattern of a musgrave texture out to the edge.
This project was an expansion of the "mushroom in a bottle" tutorial by 3D GreenHorn, which did not deal with textures or shader nodes. So I had to do a lot of other research to come to this setup that worked for me.