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I'm trying to create a semi-transparent, flat 2D human silhouette for an architectural visualization in Blender Cycles. The issue I'm facing is the unwanted visibility of the human mesh's internal structure when mixing an emission shader with a transparent shader.

Here is my current node structure:

node structure

Ideally, I am aiming to create a simple, 2D-looking flat silhouette with a certain degree of transparency. This effect is quite common in architectural renderings, providing a sense of scale and spatial relation without drawing too much attention to the figure itself.

And here is my result that shows the internal structure of the mesh.

enter image description here

Thanks in advance.

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1 Answer 1

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Use the Transparent Depth of the Input > Light Path node as a factor between your original mix and the Transparent node:

enter image description here

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