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So, I'm learning 3d modeling, and I've become 10 years older in just a week. I love it.

I'm starting my journey by doing low-poly stuff. However, I've been encountering a problem

Every once in a while this happens:

enter image description here

Low-poly face looking pretty good so far. Yum yum. Let's add a low-poly nose.

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meme_surprise_boom.mp3

That's obviously not supposed to happen, right?

Then I think to myself, "That must be because of the ngons! I've heard about ngons..." and I try to triangulate the mesh around the nose.

enter image description here

I tried triangulating those faces in every possible combination

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To no avail. He still just looks angry.

enter image description here

I noticed that the model of Leon's face from RE2 I imported has the same weird stuff going on.

Any tips on how to fix that?

Thanks in advice

xoxo

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That's what supposed to happen, Blender will smooth between the triangles and give this result, if you want the shading to be more gradual you can give your object a Subdivision Surface modifier, it will create virtual topology. Try to use quads rather than tris though, it will make the modeling easier.

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