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I am trying to combine two techniques from the following tutorials:

Tutorial 1: Using Dynamic Paint to make a plane behave like water (rippling as a boat object steers through it).

Tutorial 2: Using a Musgrave texture as a Bump map applied to the normal input of a Principled BDSF node.

I'm using Evee. When I apply the Bump Map from the Musgrave texture, all the behaviour of the Dynamic Paint effect on the plane disappears.

enter image description here

Is there some sort of mix shader I should be using to achieve this?

enter image description here

Blend file attached here (with simplified geometry for the boat).

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  • $\begingroup$ Hello, yes that's weird could you please share your file? (maybe replace the boat with a simpler object) $\endgroup$
    – moonboots
    Commented Sep 28, 2022 at 13:03
  • $\begingroup$ Done - drive.google.com/file/d/1nDDwRMbqAv_1-bLOPnIAA5sUXy4J6B4D/… $\endgroup$
    – tomh
    Commented Sep 28, 2022 at 13:30
  • $\begingroup$ it works for me except it's very discreet, I have to put the canvas' Scale Influence at 1 and the brush Factor at 2 $\endgroup$
    – moonboots
    Commented Sep 28, 2022 at 13:46
  • $\begingroup$ Aaaa you are right! Many thanks - please add as an answer! $\endgroup$
    – tomh
    Commented Sep 28, 2022 at 14:11

1 Answer 1

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It works except the wave is very discreet and you can't see it anymore because of the bump, put the canvas' Scale Influence at 1 and the brush Factor at 2

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