I have a particle emitter. It emits spheres and an object set as brush... let's call it a "paint ball".
I have a canvas. The original "paint ball" I have created as a brush does exactly what I want, if I move it over the canvas it paints the surface during animation, but non of the generated particles do.
I went as far as making the emitter a brush, hoping the particles emitted, would inherit it's properties, but that did not help either.
I know I am doing something stupid wrong but can't for the love of God figure it out.
Any help is appreciated.