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I have a simple scene set up with a camera that moves around. I want to point the camera down to get a better view of some objects. This would be trivial if the camera was on one of the x or y lines, but it isn't. It is between the two, so when I try to rotate it, I get unwanted rotation to the side too. Gif for more info: https://i.sstatic.net/UAnfX.jpg

Thanks!

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  • $\begingroup$ When you choose Rotate (r), they try entering 'x' to limit the rotation to the X axis, which I think is the axis you want (although it may be 'y' or 'z' that you want) $\endgroup$
    – james_t
    Commented Aug 15, 2022 at 18:08
  • $\begingroup$ @james_t That is what I have been doing already. Since the camera is not pointing straight on one axis, it rotates the camera to the side as well. $\endgroup$
    – Anders
    Commented Aug 15, 2022 at 22:07

1 Answer 1

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Press N on your keyboard and a menu will open. Click on the "View" tab and look for a checkbox next to "Camera to view." Click on this checkbox and press N again to close the menu. Now, switch to the view of the camera that you're having the problem with and hold the Shift key and the MMB while dragging your mouse down. To clarify here is a Link to a .gif.

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  • $\begingroup$ Thanks for your answer. This does solve my question, but I was wondering if there was a way to have more precision (like how you can input numbers when rotating) $\endgroup$
    – Anders
    Commented Aug 15, 2022 at 22:31
  • $\begingroup$ You can type decimals (e.i. 1.28, 23.86). Just type the period on your keyboard just like you'd click numbers. $\endgroup$ Commented Aug 15, 2022 at 22:37
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    $\begingroup$ I've got it. Type 'R' for rotate, then press "X" two times. Try rotating then. What this does is it changes the x-axis from global to local. $\endgroup$ Commented Aug 15, 2022 at 22:42
  • $\begingroup$ Wow, thank you so much! I never knew that was a thing. $\endgroup$
    – Anders
    Commented Aug 15, 2022 at 23:47

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