2
$\begingroup$

What I want to have done is have an object follow the camera's rotation so that the camera is always seeing a specific face. Think of it this way: of any of you have played Minecraft, you may have noticed that the particles that are rendered in-game can never be viewed from the side. The rotate when you rotate, because they're two-dimensional and it wouldn't make a lot of sense to see them from their very depth-less side. So to speak, what I'm actually trying to do is a Minecraft themed scene. I'm trying to imitate those particles rendering within Blender. Any ideas? Thanks!

$\endgroup$
4
$\begingroup$

You could add a "Track to" constraint to your object. The target should be the camera, and the To/Up values depend on what's appropriate for your model.

enter image description here

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.