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I am new to blender. I modeled the clock with an array modifier and only then realized that I needed to rotate the entire object 90 degrees. But when I try, the array gets distorted and everything breaks. How can you rotate everything without any deformations and changes??

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    $\begingroup$ if you've used an object as Object Offset, rotate it as well $\endgroup$
    – moonboots
    Commented Apr 7, 2022 at 15:19
  • $\begingroup$ ... even parent one to the other, so they always move together $\endgroup$
    – Robin Betts
    Commented Apr 7, 2022 at 17:49

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In this case, the cube global Rotation is 0,0,0

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delete the array modifier and copy two cube to this position

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Setup the array modifiers with object offset

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Hide the 2 cube in final

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