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I have been using the Array modifier on a plane with a playing card texture to make a deck of cards, with and Empty as the object offset so I can make a fan out of them. However, it isn't behaving like I expect. After I set the Empty as the offset, I have to Ctrl + A and hit Scale to fix the scale, but then I basically have four small decks that rotate when I only want the cards to rotate as one deck something like this:

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Any help would be much appreciated!

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I'm not sure where your problem comes from but if you want to do that with the Array modifier, here is the way:

  • Create your card, at the centre of the scene to make it simpler.
  • In Edit mode shift the mesh from its origin (on the Y axis in my case).
  • Back in Object mode, create an empty at the same point as the card origin.
  • Give your card an Array modifier. Choose Object Offset with the empty as object. Choose the Count value you want.
  • Rotate the empty on the Z axis. In my case, as I've chosen a count of 36, I have to rotate 10° so that it make a complete circle.
  • As you don't want the cards to be on the same Z level, rise the empty a bit on the Z axis (use shift while you move to make it more precise).

enter image description here

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  • $\begingroup$ Thanks so much! I actually found one problem I was having is I was using the Import Image as Plane add-on, and I didn't realize I needed to change and apply the rotation to make it work too. I'm new to blender, so again, thanks! $\endgroup$ – Farex Feb 20 '19 at 21:04
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This tutorial Shows you fast and simple

https://www.youtube.com/watch?v=S9EN4SpwWqo&feature=youtu.be

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  • $\begingroup$ Instead of just giving a link briefly summarize the tut. $\endgroup$ – Lukasz-40sth Jul 9 '19 at 20:06

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