I am making a tire. The treads on the left and right side of the tire need to be offset from each other, ie, rotated about 10 degrees.
Is there a way to rotate the result of a mirror modifier? I tried using an array modifier with the array object being an "empty" that is scaled -100%, but the result is an inverted side.
And here's how I want the mirrored portion to be rotated:
The way I produced this result was by applying my modifiers, but I need to be able to rotate the mirrored half without applying, if possible.
EDIT: I thought I was onto something when I realized that you can mirror using a "mirror object", and the mirrored half will rotate when you rotate the mirror object, HOWEVER, it will only rotate in the other two axis: If I mirror over the X axis, I can only rotate the resulting half on the Z and Y axis. Seems like that should be an update to the feature.
EDIT 12-22-15: My workaround:
What I hoped to accomplish was to model an entire tire by simply only making the mesh for 1 tread on 1 half of the tire and using modifiers for the rest. That doesn't seem doable. For now at least, I modeled 2 treads, 1 on both sides of the tire, and will array that.