I'm trying to figure out the solution for this problem.
This is a screenshot of the render of toruses with default glass shader in absolutely whire environment.
As you can see there are some black artifacts (looks like reflections) on the glass.
Also notice that the number of the transmission bounces, global bounces, and translucent bounces are pretty high. There is also no clamping.
What is the problem? And how to solve it? Any ideas?
Blender 3.1 For this experiment I used CPU render.