What I want to do: I want to get some random number using Noise Texture node. And in my case I need to give the Noise Texture Node different input value to randomize the output. So I use a Bezier's index as an input value.
What I met: I still get same output(I got some Ico Sphere with same size).
My question:
- I guess I didn't using the Capture Attribute node properly. So how can I get Index of External Meshes?
Thank you for your patience.