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I have created a texture brush (not a cycles one) and then transformed it in various ways by going into the texture node editor and using nodes. My node tree consists of a cloud texture from the textures node menu, then several mixes and changes, and then ends with an output node.

I want to use this modified texture in the compositor. However, when I use a texture input node and select the texture I made, I only get the default clouds, and none of the changes made by my other nodes.

How do I get the full results from the texture nodes?

EDIT: Well I opened the file again this morning and now it's all working properly. I have no clue why it wasn't before. So guess this question should be deleted?

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  • $\begingroup$ Could you post your Compositor and Texture brush's node setups? $\endgroup$ – Carlo Sep 23 '15 at 11:32
  • $\begingroup$ Well I opened the file again this morning and now it's all working properly. I have no clue why it wasn't before. So guess this question should be deleted? $\endgroup$ – Drudge Sep 23 '15 at 21:11
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    $\begingroup$ @Drudge no need to delete your question. It may help others in the future that do not know how to use texture nodes. $\endgroup$ – David Sep 23 '15 at 21:16
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Working with Node Editor, you are actually creating a new texture.

Check whether the texture name in the ToolShelf corresponds to the texture block.

enter image description here

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If you have a brush texture as in the image below:

enter image description here

You'll just have to recall the same texture in the compositor with the texture node.

enter image description here

There are no issue with both Blender Render and Cycles even with more complex node trees.

enter image description here

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