1
$\begingroup$

According to the blender documentation:

The Object Info node gives information about the object instance. This can be useful to give some variation to a single material assigned to multiple instances, either manually controlled through the object index, based on the object location, or randomized for each instance. For example a Noise texture can give random colors or a Color ramp can give a range of colors to be randomly picked from.

https://docs.blender.org/manual/de/dev/render/cycles/nodes/types/input/object_info.html

But how do you actually achieve the effect mentioned in the description? When I try randomize the texture for multiple objects the value of the location, object index or random output of the object info always returns 0.

Node Setup

$\endgroup$
2
$\begingroup$

I found the mistake myself. The object info values are only applied once the scene gets rendered. Therefore I could not see any changes myself in the editor.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.