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According to the blender documentation:

The Object Info node gives information about the object instance. This can be useful to give some variation to a single material assigned to multiple instances, either manually controlled through the object index, based on the object location, or randomized for each instance. For example a Noise texture can give random colors or a Color ramp can give a range of colors to be randomly picked from.

https://docs.blender.org/manual/de/dev/render/cycles/nodes/types/input/object_info.html

But how do you actually achieve the effect mentioned in the description? When I try randomize the texture for multiple objects the value of the location, object index or random output of the object info always returns 0.

Node Setup

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I found the mistake myself. The object info values are only applied once the scene gets rendered. Therefore I could not see any changes myself in the editor.

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