According to the blender documentation:

The Object Info node gives information about the object instance. This can be useful to give some variation to a single material assigned to multiple instances, either manually controlled through the object index, based on the object location, or randomized for each instance. For example a Noise texture can give random colors or a Color ramp can give a range of colors to be randomly picked from.


But how do you actually achieve the effect mentioned in the description? When I try randomize the texture for multiple objects the value of the location, object index or random output of the object info always returns 0.

Node Setup


I found the mistake myself. The object info values are only applied once the scene gets rendered. Therefore I could not see any changes myself in the editor.


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