Something simple, yet giving me a headache. Basic situation, I have a modular wall with UVs and textures. I duplicate the wall and want to cut a hole in it for door. I add 2 edge loops. And here is the problem. How do I slide it to the excact position I want without distoring UVs? If I use slide (GG), UVs are updated correctly, but I can't slide the edge to excactly the position I want. Alternatively, I can select the edge loop and using Transform window put exact location for the loop, yet this way doesn't update UVs so the edge on the UVs stays in the old position. How can I achive combination of the two, providing exact value for location and having UVs updated?
Regards