Ok, I have fully colored/textured a pretty decently sized hatchet I made in blender a few times now and each time I saved and closed my blender. When I reopen the blender file it is completely unpainted.... Being very frustrated what am I doing wrong? I've tried saving the image of the texture but it keeps telling me "invalid path:" and I can't see the rest of the error message. I think my problem is that I'm saving the blend but not the texture mapping thing. (sorry don't know the correct terminology for everything)
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$\begingroup$ possible duplicate of UV map / model turned black on saving - how to recover? and blender.stackexchange.com/questions/7681/… $\endgroup$– user1853Commented Feb 5, 2015 at 2:42
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$\begingroup$ related: blender.stackexchange.com/questions/13407/… $\endgroup$– user1853Commented Feb 5, 2015 at 3:04
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1 Answer
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Try this: press spacebar and then type "Pack." Select "Pack all into .blend". See if that works. That will copy all the source files blender uses (in this instance: texture images) into the .blend file. I don't entirely know if it will work, but I hope it will.
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$\begingroup$ blender.stackexchange.com/a/39271/69959 $\endgroup$– linkerCommented Jun 1, 2020 at 14:34