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I have an issue about modelling a car which is a Chevrolet El Camino SS. I kept on deleting the object every time I am not satisfied with the topology of the car. It is a low poly model and it is not yet complete. I tried modelling the car in different positions but it did not work out.

I searched one car modelling tutorial but it is specific to one car - a BMW M3 E36. The tutorial was meant to be made for Roblox and I am trying to model my car for Roblox too. The link for the tutorial is here: https://youtu.be/AbfO0ryZ74k.

Also, I tried looking for a modelling tutorial for the El Camino SS but to no avail. I got the blueprints from the Internet and I looked for good reference photos about the car. I am still an amateur in modelling and modelling this one type of car is difficult. Will somebody give me help so that I could get a clue of where to start? I will provide the following photos and the .blend file to prove that I am not lying.

Incomplete Actual Model: Incomplete model of El Camino SS

Blueprints: Front Blueprint Rear Blueprint Side Blueprint Top Blueprint

.blend File:

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First thing, import your images as Images > References or Backgrounds, rotate them so you have an image for all the orthographic views: Top, side, front... Then the best is probably to begin with the side view. Create an edge and extrude it along the shape:

enter image description here

Once done, switch to front view, extrude, mirror with the Mirror modifier, modify the shape according to the picture:

enter image description here

As you can see I already have the basic shape. Then continue with top view and so on...

enter image description here

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  • $\begingroup$ Thank you sir or ma'am, this can help $\endgroup$ Commented Oct 24, 2021 at 9:12

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