I'm trying to create a model of the Xbox One X for learning purposes. I'm currently trying to create this oval shape part shown in the image below.
My attempt to this was using the knife tool and and moving vertices manually to create the curvature around the corners (progress shown in the image below) but found it painstakingly slow and not very accurate and I know there's definitely an easier way to do this.
How can I create the circle/oval shape more efficiently. I want to create the oval shape within the 4 vertices as shown in image below? I think another easier way I would do this is to add another cube mesh, minimize and add subdivisions so it takes the rectangular/oval shape and move it to that area and cut a piece from the main model from it but is there a way where I can just tell Blender to automatically create a circle/oval lines within the 4 vertices?