I have a model that looks like this
I want to unwrap it along the seam to be used for further modelling in the viewport. I want to unwrap it and re-wrap onto another cylinder of bigger radius. I think its a simple step but all my searches are leading to UV unwrapping.
Thanks in advance! :)
EDIT:
The above shape is obtained by intersection of two cylinders and then using a boolean modifier as shown below. So I can't use proportional editing on a plane to get that exact shape.
and finally I want to unwrap the shape and rewrap it along the bigger circle as shown below