So here's the object I am trying to remesh :
and, in sculpt mode, I am trying to smooth the edges where the rings are intersecting. (circled in red)
But heres a picture of how mesh looks like :
So I created this object by boolean union.
and as you can see the circled red area are inside the top ring, and does not intersect with the top ring surface where they meet.
In order to smooth out the intersection, I have to have vertex intersections.
How can I do this?
Things I have tried :
It makes my final mesh too angulated, and cant figure out how to avoid this.
- Quadriflow Remesh
Doesnt seem to remove the overlapping area.