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Hello I'm new to blender and moving over from Maya. I have been trying to make a space ship in blender and been making some vents and panels for my space ship that I wanted to put on my ship. I used the snap to face tool for my objects to try and place them on the outside. The objects went on backwards so they faced the wrong way. I googled the problem and found a solution here Snap to face problem: object is flipped 180 degrees and snapped to inside faces

But then later on I wanted to scale my objects on the Y angel and of course now the x y z was wrong on the object so when I tried to scale it on the side it went completely the wrong direction... This is me trying to scale it in X direction with s + x and not working. https://gyazo.com/b88a0c4ba6928d2dad2c7deb1a3fd935 So I tried to google again to fix this but I couldn't find anything. I tried resetting the point with everything I know and I even tried to reset it with doing what I did in the first place but opposite and didn't work for some reason.

So if anyone know, please tell me. I tried to undo everything and go back to before I did this but need to get unlimited undos because i don't seem to have that yet. I realized too late that it would be a problem. If I was not clear enough with what the problem is I'm more than glad to explain further.

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  • $\begingroup$ before scaling, maybe try to apply the rotation so that the local orientation aligns with the global orientation? $\endgroup$
    – moonboots
    Commented Jul 23, 2021 at 20:22
  • $\begingroup$ Wow it was that easy! I been scratching my head on this for like 2 hours now. Yes that solved the problem thank you very much. Now I know til further. @moonboots $\endgroup$
    – Azu
    Commented Jul 23, 2021 at 20:26
  • $\begingroup$ Hello and welcome. Instead of having users go through links and external sites please use the builtin tools to embed images in your post. See How to upload an image to a post? or GIFs $\endgroup$ Commented Jul 23, 2021 at 23:45

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Before scaling, apply the rotation (CtrlA) so that the local orientation aligns with the global orientation.

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