I was making a gun model and couldnt figure out how to fix the awful shading on my models front without changing the detail of the model and Ive already tried [ Set from faces ], [ Average faces ] and [ Weighted normals ]
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$\begingroup$ Hello and welcome Milottic please provide blend file. open blend-exchange.com and follow instructions.As it would be more easier for me to explain the solution to you $\endgroup$– Ribbit12Commented Jul 14, 2021 at 7:18
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1$\begingroup$ Most probably your terrible shading is caused by the unconnected vertices on your mesh $\endgroup$– Ribbit12Commented Jul 14, 2021 at 7:25
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$\begingroup$ ngons with "concave" shapes are generally a bad idea but it's really hard to tell from just the screenshots. $\endgroup$– metaphor_setCommented Jul 14, 2021 at 11:15
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For the moment you have large and non-planar ngons, it creates these artefacts:
You need to change your topology, for example this way: