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I have modeled this fork and have no idea how to finish this end.

enter image description here enter image description here

I would love to have the curvature just continue without ending where all the verts are.

If I collapse the verts, I create lots of triangles and this causes further problems especially with modifiers.

Maybe somebody has an idea.

Thanks!

enter image description here enter image description here

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2 Answers 2

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You could simply add some perpendicular edges.
That will keep the geometry even along the whole edge.

enter image description here

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  • $\begingroup$ Hi Jachym. Thanks a lot. $\endgroup$ Commented May 19, 2021 at 13:36
  • $\begingroup$ Hi Jachym. Thanks a lot. I have added 2 more pictures to my original post. I have no idea if that was what you meant or if I have done it the most eficient way (probably not). It does not look exactly like what you have on your picture but it looks definitely much better now. $\endgroup$ Commented May 19, 2021 at 13:43
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    $\begingroup$ Hey :). You got the principle right, glad it works for you. Good luck with your project :). $\endgroup$ Commented May 19, 2021 at 17:12
  • $\begingroup$ Thanks Jachym. Guess there is still a long way to go;-) $\endgroup$ Commented May 20, 2021 at 11:16
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If you model your fork in the flat, and (initially) use a Solidify modifier to thicken it, there are no vertices to collapse. You can leave them as they are:

enter image description here

The longitudinal loops from the tines have been kept regular across the width by using the shipped add-on Loop Tools, > Space

(All working under a Mirror) With Curve, Solidify, and Subdiv:

enter image description here

The Solidify can give you variable thickness by aiming it at a vertex group. You can paint the thicknesses in. If you need a bulbous end to the fork handle, I think you have to apply the Solidify, to put in a central loop:

enter image description here

... maybe, if you solidified before curving, you could do that non-destructively as well, with a Bevel?.. I haven't tried that. Anyway, you can proportionately Alt S scale that loop along its normals, to make the profile rounder in some places, squarer in others.

enter image description here

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  • $\begingroup$ Awesome. Thanks guys! $\endgroup$ Commented May 19, 2021 at 15:10

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