I'm experimenting with adding modelling techniques, one being attaching edges that don't have the same vertex count (for example so I can model hands with more detail than the arms to which they attach). I've made two simple meshes to experiment on:
I've tried various ways of connecting them and have so far come up with the following:
Whilst these work for basic flat planes, there's a couple of issues:
- The version with 2x vertices in one edge introduces triangles
- The version with 2x vertices introduces poles with 5 edges meeting at a vertex
- The version with 3x vertices introduces poles with 6 edges meeting at a vertex
I expect that there's no way to eliminate all of the above issues, but are there ways to minimise them? Is there a recommended technique for doing this in the general case (connecting edges with an arbitrary number of vertices?)