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I am having a lot of trouble connecting the hands and head to the body. They always have more edges than the body meaning I can't connect them through quads.

Is there some technique to make them connect to the body while still using quads?

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Try to reduce the edge loops' amount using diamond quads. They're very helpful for making the mesh less dense in certain parts. Also helps to create the proper edge flow defining the model's shape in some cases. In the example pictured below I reduced the 24 vertices loop to 12 vertices loop. enter image description here

Diamond pattern- loop reduction from 3-1, 5-1 and 5-3 examples: enter image description here enter image description here enter image description here

Another loops reduction method is pictured below. enter image description here

Loops reduction from 4-2, 6-2 and 7-3: enter image description here enter image description here enter image description here

Note: The complete answer to your problem is in the link @LukeD provided in his comment, but since I've done this topology presentation for my friend some time ago I decided not to waste my efforts and share it with you. Hope it'll be helpful :).

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  • $\begingroup$ it will take a while to get used to but this helped thanks $\endgroup$
    – A guest
    Oct 19, 2017 at 5:00
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    $\begingroup$ As usual great answer to a not so great question. Very well illustrated $\endgroup$ Oct 20, 2017 at 18:34
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    $\begingroup$ @Duarte Farrajota Ramos I'm glad you like it friend! BTW Since I am really crazy about perfect topology I have to thank you for showing me the topologyguides.com (I remember you posted a link to the site in one of your answers/comments a long time ago). It's super helpful- a real decalogue for every pro modeller wanna be. $\endgroup$
    – Paul Gonet
    Oct 20, 2017 at 20:50
  • $\begingroup$ Indeed, found it by accident and is now my default go-to guide for answers here. $\endgroup$ Oct 20, 2017 at 22:33

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